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Hero's Journey (Monomyth) and Story Structure: A TRIVIAL TASK

One often missed element of many successful stories is the stage of the Trivial Task. Following the debates between Doves and Hawks, the Interdictions and the Refusals, the Hero is immersed in a Period of Desolation, unsure of whether to embark on his or her Journey, Transformation or Quest.

Either the Hero is Pulled out - some emergency pulls the Hero out of his or her Ordinary World and from his or her Ordinary Self (the imminemt death of family - Gladiator, 2000) or a Trivial Task pushes the Hero out of his or her Ordinary World and from his or her Ordinary Self - unconsciously, unwillingly - into the Journey (Luke must rescue the droids - Star Wars, 1977).

We are intimately familair with the Trivial Task from our fairytales:

a) Go up the hill and fetch a pale of water.

b) Go to the market and get a fair penny for these pigs.

c) Go to grandma and give her these cakes I've baked.

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